Archive for Featured

Thoughts on Hellblade: Senua’s Sacrifice

Hellblade

~SPOILERS AHEAD~

 

After playing through Hellblade: Senua’s Sacrifice twice and having watched numerous streams of it, I have lots of thoughts racing around my head. It’s a game that consumes you, it grows on you like the darkness that features so heavily in it. It’s like a good song, it leaves you wanting more – you feel it was the perfect duration but, at the same time, too fleeting. In spite of its many technical flaws, Hellblade is already looking like my game of the year. This game is important on so many levels – from its representation of psychosis to what it means for the gaming industry.

I loved its portrayal of main character Senua’s mental illness, there are few developers with the bravery to tackle such subjects but Ninja Theory’s unique position between indie and AAA meant they had the freedom of an indie studio and the knowledge of a much more experienced team. That perfect balance, and a great love for what they were working on, shows in the final game and, hopefully, it will lead to many more developers taking similar risks.

I want to gush (yes, I did use that word!) over the audio design in Hellblade. If you watched the developer diaries on YouTube, you’ll know that Audio Lead David Garcia was brought on board later than most of the team, so I’m unsure if it was his idea to record the majority of the audio binaurally or if it was always intended. In any case, the technique really added to the game’s immersion. It’s also just one reason why it is essential that you wear headphones while playing. Another reason being that it creates a sense of intimacy that is essential to really experience what Senua goes through.

The voices that Senua hears are a constant throughout the game, with few moments of respite. They feed her self-doubt, they knock her back verbally, they tell her she won’t make it, but they also give her words of encouragement and warn her about incoming dangers. It’s this switching back and forth between positive and negative reinforcement, that gives her (and, in turn, you – the player) a sense of unease about whether they are trustworthy or not. Indeed, there are times when you feel doubt about your actions as a player, only to hear those doubts echoed back as a whisper in your ear. Their presence is very draining, it’s frustrating. There were moments in the game where I almost yelled out loud telling them to shut up. And that’s the point. Ninja Theory could have easily pulled back a bit on their intensity but chose not to, because doing so would undermine the representation of a real world condition.

It’s the reason why the combat, although basic, is challenging. One-on-one battles with enemies are relatively easy, it’s only when they surround you that it becomes too much and you have to find a way to manage the battle. It’s an analogue for Senua’s constant battle with her condition, it comes out of nowhere, it escalates, and there seems to be no end in sight.

This uncompromising approach to the game’s authenticity can be felt elsewhere in its design too. There is no HUD, there are no signposts, there isn’t even a tutorial telling you how combat works. The game never prompts you to push a button, leading you to discover the majority of its mechanics yourself. It’s a meta that seems to be lost on a lot of players who don’t “get” the game or what it is doing.

Many would say that claims of a permadeath system in Hellblade, wherein the player’s save file would be deleted if Senua died too many times, were an outright lie by the developer, but the illusion fits perfectly with Senua’s struggle about what is real and what is not. It adds a layer of tension that, even when you know it’s a bluff, you still feel a sense of unease and doubt.

Upon finishing the game, you realise that the events took place in Senua’s mind. The Norse warriors she fought were representations of her struggle with her own personal demons, her father’s cruelty, and trying to come to terms with the loss of her lover Dillion and her tribe who were slaughtered by vikings. The details of Norse mythos were likely enforced by stories told to her by Druth, a fellow Celt she actually met prior to the events of the game when she was living wild as a Geilt.

As Senua walks away to forge new adventures, she asks you, the player, to follow her. This is in contrast to the first moment you see Senua face-on at the start of the game when she seems to show disdain for your presence. There are other moments when she addresses you head on and breaks the fourth wall and in any other game it could seem gimmicky, but it works here. It draws you in as a character, not just a player going through the motions. You are not playing as Senua, you are one of many conflicting voices. Just like her coming to terms with the loss of Dillion, Senua also comes to accept the voices in her head as part of herself.

Mental illness is not always something that can be cured and, more often than not, it is something that the sufferer has to learn to cope with on a daily basis. Hellblade: Senua’s Sacrifice gives an insight into how much of a struggle that can be.

 

- Styli

 

 

New Demo

Hi guys,

VERY belated Happy New Year!!!

First demo track of 2017 has been uploaded to Soundcloud… Check it out! :)

Click here:

Styli – Therum (Demo Instrumental)

 

Much Love,

Styli

New Album Out Now

Hey guys, Arrows is finally out! You can listen to and download the whole album for free on my SoundCloud page here.

Styli-Arrows-Cover-600px

Update: January 2016

Hi guys,

Back working on some new tunes after a bit of a hiatus. Hoping to finish a new album by the end of the summer this year. I already have a few new demos up on SoundCloud. Check them out:

Styli – Arrows

Styli – Noveria

If you have a SoundCloud account and like what you hear or just want to give feedback, please leave a comment there! Thank you!

Much Love <3

Styli

Update July 2015

Wow, it really has been a long time since I posted anything here. I’m currently very busy with a number of side projects, including writing for GimmeDigital, as well as the day job.

I still have plans to make another album but finding the time and inspiration is proving difficult. The latter is probably more true than the former to be honest. My spare time seems to be taken up mostly with videogames which, after a long day of staring at Pro Tools in work, seem vastly more appealing than switching on the PC at home to stare at another DAW. Like I said, I just need the inspiration and I’m sure that won’t be a problem.

In the meantime, keep an eye on my SoundCloud in case I do post a new tune or two there. That’s likely the first place they’ll appear.

Much love,

Styli <3

June 2013 Update

Hi guys,

What news have I got? Well, I’ve moved house so that’s pretty much the big thing. I was 6 years living in the old place, so it was time for a change. I’ve been in the new apartment for just over a week but it’s starting to feel like home. I still have to get the studio up and running again before I can begin making tunes again. It’s getting there though.

Elsewhere, I’ve started writing in spare time for a technology/games news website. It’s Gimmedigital.com and it was founded by myself and a buddy, Mick Brennan. It seems to be getting a positive response and the contributors we have on board are all excellent.

Finally, today would have been my Dad’s 55th birthday if he was still with us. So I’d just like to say happy birthday to him. I’m sure, if there is a heaven, he’s up there chilling out with Johnny Cash and Dean Martin.

Love,

Styli

February 2013 Update

Wow… Has it really been that long since I updated? Well, not much has changed. Still working away on new stuff. Unfortunately, the day job must take priority.

I’ve mostly been doing tracks for apps, podcasts and such. Not a lot of my own music but what I have done is going up on SoundCloud, so that’s the best place to hear my most recent offerings.

I’ve been doing some other non-music related side-projects which involve gaming news and video editing. A bit of graphics design as well. A lot of varied things. Music will still be my first love but it’s good to take a break for a while and learn new tricks and trades. I’m even hosting a podcast with a buddy. It’s called GimmeDigital, so check that out on iTunes/Podbean.

I had a bit of sad news recently as well with the old family dog, Babe, having to be put down. He was quite old and became sick so there was nothing that could be done. At least he had a long mostly happy life, so we don’t feel too upset. Still, RIP, old fella.

And that about wraps up the news. All the best, and I’ll try to update more often if I can.

<3 Styli

A very old demo from the archives…

Hey guys,

I was looking through my old archives and found a demo from May 2008 of “Pin Me Down” – A track which I’ve never actually gotten around to finishing, even though it’s one of my favourite songs that I’ve written over the years. In fact, it was written circa 2001/2002.

The demo, which I’ve put up on SoundCloud here, was recorded as a guide track primarily for the gang to practice before we went and did the 2FM Session for Dan Hegarty’s show.

The song features Andy Farrell and Jewels Grogan on vocals, Dan LB on Bass and some tweaking from Damo Bolger.

Mass For Minerva now free to download

Hey guys,

My 2007 album “Mass For Minerva” is now free to download.

Enjoy and Happy New Year,

Love, Styli <3

Before Dawn (2004) – Free Download

Hey,

It’s over 8 years since I released my first proper album – “Before Dawn”. It’s a bit rough by the standards of my current stuff but I think there’s few decent tunes on it like “4am Symphony”, “The Harbour (Never Feel Afraid)” and “Our Little Garden”, all three featuring the amazing Becky Cramer. The rest of the tracks were just me finding my feet musically and in terms of engineering. I still cringe when I hear my vocal stuff!

I had help from a few old B.I.F.E (Bray Institute of Further Education) college friends like Peter “Murf” Murphy and Keith Gamble. A lot of help came from my late father who funded the CD duplication and distribution.

So download and enjoy… from here

Note: The MP3s are high-quality so the .Zip is quite large at around 150MB

I’ve since misplaced the original artwork, so here’s a something similar using the same source material…

Before Dawn

More Info and tracklisting Here

Styli <3